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"I believe in rules. Sure I do. If there weren't any rules, how could you break them?"

by Leo Durocher

"Tennis has to become everything to you if you're going to make it to the top. You have to live it."

by Monica Seles

"Hope is the only bee that makes honey without flowers."

by Robert Green Ingersoll

"Hawaii is not a state of mind, but a state of grace."

by Paul Theroux

"I had to stop driving my car for a while... the tires got dizzy."

by Steven Wright



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Web 2.0 Heroes: Interviews with 20 Web 2.0 Influencers
Web 2.0 Heroes: Interviews with 20 Web 2.0 Influencers
by Bradley L. Jones
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Web 2.0 for Business
Web 2.0 for Business
by Bruce A. White Andrew Pauxtis
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Web 2.0 and Beyond: Understanding the New Online Business Models, Trends, and Technologies
Web 2.0 and Beyond: Understanding the New Online Business Models, Trends, and Technologies
by Tom Funk
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Web 2.0-Based E-Learning: Applying Social Informatics for Tertiary Teaching
Web 2.0-Based E-Learning: Applying Social Informatics for Tertiary Teaching

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Web 2.0: Concepts and Applications (Shelly Cashman)
Web 2.0: Concepts and Applications (Shelly Cashman)
by Gary B. Shelly Mark Frydenberg
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Choosing Web 2.0 Tools for Learning and Teaching in a Digital World
Choosing Web 2.0 Tools for Learning and Teaching in a Digital World
by Pam Berger Sally Trexler
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The New Language of Business: SOA & Web 2.0
The New Language of Business: SOA & Web 2.0
by Sandy Carter
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Web 2.0, The Live Web

from: Deb St. George - WonderRanchPublishing.net

I remember watching the Hanna Barbara cartoon production “The Jetsons” when I was younger. In most of the shows the main character, George Jetson and his boss Mr. Cosmo Spacely frequently communicated via a futuristic television like monitor that they could speak to each other through and see each other while they spoke. I never thought, as a child, that I might actually see similar real life live technology as an adult. But its here and this technology and is one of the features that make Web 2.0 what it is. Here are some examples of instantaneous communications found in Web 2.0.

Real Time Communications

It used to be that we would communicate with friends and loved ones through the telephone, but computer technology has changed that. Soon after the development of the personal computer came email capabilities. Email allowed people to communicate with anyone in the world, both in the personal and business spheres, and for literally pennies when compared to phone service fees. As we all know, calling abroad can be astronomically expensive.

Email capabilities soon led to other computer communicating technologies. Two of which was voice and visual transmissions through the internet. Today, because technological advancements, people are able to communicate in real time, to each other, both verbally and visually and at a cost that is larger than the monthly DSL fees.

Instant messaging or IM is another form of real time communications that is very popular, even more popular than voice and visual transmissions. Not only do people use IM to communicate with family and friends, but it is widely used as a business tool. Today a consumer can land on a web page and within seconds an option box will appear that will connect them to a sales representative’s IM if they chose. Dell Computers uses this form of on-line customer service.

Another advantage of instant messaging services relates to company to company communications. For example, today business is becoming more of an international activity. One company can own and operate several satellite companies anywhere in the world. Through IM and other real time computer communications a headquarters can give instructions to its satellites and affect immediate results and output. Moreover, visual conference meetings can be conduct without anyone executive having to leave their office. And again, this real time communications is able to be performed at a fraction of the costs of conventional forms of business communications.

Our leisure activities are another place that real time communications has an influence on. Take for example on-line gaming. More and more people are becoming involved with person to person on-line games that are played in real time. Wherever you live you can play a game against someone that can be literally thousands of miles from where you live.

Although Web 2.0 is a concept that relates to how a business can be successful when it applies practices and principles to web business it is also more than a concept. Web 2.0 is real and live.



 

Web 2.0 News

Ratemyprofessors.com: MTV shows us what Web 2.0 is all about

I know, Web 2.0 is about as tired as you can get. But MTV's treatment of a site they acquired a few years ago shows just how powerful it can be.

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Points of Control: The Web 2.0 Summit Map - Internet companies are jockeying for positions that will benefit them for ...

In our planning for this year's Web 2.0 Summit, John Battelle and I have expanded on the metaphor of "the Great Game," as we explore the many ways Internet companies at all levels of the stack are looking for points of control that will give them competitive advantage in the years to come.

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Check Point clears the path to Web 2.0 application control

New Software Blade controls over 50,000 Web 2.0 applications and social networking widgets to secure the Internet today and into the future

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Web 2.0 is coming of age: LivePerson buying Kasamba for $40 million

Conversion technology specialist LivePerson (NASDAQ: LPSN) is expanding into "Dear Abby" version Web 2.0 with the acquisition of Israel-based Kasamba ("Expert Advice, Live").

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Web 3.0 is just around the corner

OMG, Web 2.0 sucks big time! Google, Node.js Knockout, Electric Lazer Commanders, and Seattle.js are rocking my world and pointing the way to Web 3.0! read more

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Mixed messages persist on social media

As agencies increasingly make official use social media and Web 2.0 tools, many feds on the job feel as though they weren’t invited to the party. Do secuity concerns justify the policies?

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Viral Chart: The Web 2.0 Summit's "Points of Control"

Here is a cool chart from the Web 2.0 Summit--what the O'Reilly Media and UBM TechWeb conference is calling "visual representation" of its theme of "Points of Control--The Battle for the Network Economy."

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